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The Ion Age is a brand of Alternative Armies and is dedicated to providing wargamers and hobbyists with a unique setting for all of their gaming experiences. Since its creation in the early 1990's the Ion Age has supplied white metal miniatures to many thousands of customers all across the world.  This new vision of the Ion Age aims to continue and expand on all of Alternative Armies previous work. (Taken from the publisher's website).

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Since the rejuvenation of the Ion Age players of the original Firefight game have wonderedwhen the ancient and powerful Shia Khan Empire will make its presence felt once more. With Firefight 2.0 and MOTH set in the Prydian Civil War, the time has now come to allow the Khanate to take to the battlefield once more.

A variant of Firefight 2.0 allowing you to play any scenario solitaire with the addition of nothing more than a deck of playing cards.

The full 'episode list' for Greg Rumbles' ten part story Arc for Firefight 2.0, Pacification, including breakdowns of each mission along with details of what new rules each scenario introduced.

The arc documenting the fight for Coggshall on Bosworth IV draws to a close with this cracking short story which reveals the shocking truth of the Canlastrian's plan...

The Yordist Army have been thrown out of Coggshall, but they aren’t through with Sector 17 yet! They will show all of the Pyridian Sector that the war would go on....

The fight for Coggshall's city district, Zone 5, is nearly over. The Yordist insurgents have mostly been cleared but still they remain a threat to the rest of Bosworth IV. It's time to cut the head off the snake.

Caught unawares by an IED, Emeritas Kerr and two wounded Mustermen must hold out against a Yordist Retained squad whilst Chosen Man Cormier searches the nearby buildings for Sinclair's retained Squad. Will he find them in time...

After their recent engagement in Zone 5's 'Pig Alley', Sinclair and Oxford come to blows again during a horrific thunderstorm.

Emeritas Kerr and his Tocs Borderers patrol are ambushed by Yordist insurgents whilst on patrol.

A tip from a captured looter has led Sir Conner Sinclair’s Canlastrian Borderer combined action team to the dishevelled slum area of Coggshall’s Zone 5 searching for some Yordist ‘Stay Behind’ troops.

The Canlastrian allied Lothian Borderers must defend thier headquarters against attack from Yordist Musterman and fanatics until help arrives.

A group of Canlastrian allied mercenaries are against the clock to break through a League of Yordan siege line with the intention of relieving the Yordists of their pay chest.

The actions of a disillusioned Muster Emeritas could mean the difference between victory and defeat for a small group of Canlastrian Scouts as they recon a Yordist Retained checkpoint.

The Muster leader, Emeritas Hughes, gets more than he bargained for in this exciting mission carrying on the campaign started in the main Firefight 2.0 rulebook.

Continuing from where the scenarios in the main Firefight 2.0 rulebook left off the Muster Captain, Emeritas Hughes, must survive until help arrives.

In this first Introductory Scenario for HOFFT Canlastrian Mustermen find themselves pitched against Prydian Knights in the Mercer Public Park in Neu-Boston.

In this second Introductory Scenario for HOFFT Canlastrian Knights try to forge into streets held by the Prydian Army resistance in this starter scenario for HOF Fire Team.

In this Third Introductory Scenario for HOFFT Prydian Retained Knights set about clearing Canlastrian Mustermen from a secure stronghold when then come under off-table artillery fire.

Not able to find an opponent or fancy a co-operative battle? Well here's the solution, solitaire rules for HOF Fire Team.

In this Fourth Introductory Scenario for HOFFT Prydian and Canlastrian Retained go up against each other with Neu-Boston's militia caught in the middle.

In this scenario for HOFFT Medivac team Alpha must get a casualty off the table under fire from the opposition forces.