
The Ion Age is a time of great Marcher Barons fighting for control of the planets of the once unified Prydian Precinct. Pitting both the Retained armoured knights and the volunteer Muster troops of several factions against each other in a deadly civil war.
Firefight 2.0 uses a unique D6 mechanic for tense, adrenaline packed, fast play, urban skirmish action in the far future.
Below you can see all the Adventures from the Ion Age currently hosted here on Barking Irons.Firefight 2.0 Scenario: The Hit
Written by Greg Rumbles Wednesday, 14 March 2012 07:00
The fight for Coggshall's city district, Zone 5, is nearly over. The Yordist insurgents have mostly been cleared but still they remain a threat to the rest of Bosworth IV. It's time to cut the head off the snake.
Firefight 2.0 Scenario: The Patrol
Written by Greg Rumbles Friday, 06 January 2012 07:00
Caught unawares by an IED, Emeritas Kerr and two wounded Mustermen must hold out against a Yordist Retained squad whilst Chosen Man Cormier searches the nearby buildings for Sinclair's retained Squad. Will he find them in time...
Firefight 2.0 Scenario: Called Out
Written by Greg Rumbles Saturday, 29 October 2011 00:00
After their recent engagement in Zone 5's 'Pig Alley', Sinclair and Oxford come to blows again during a horrific thunderstorm in this two player secnario for Firefight 2.0.
Firefight 2.0 Scenario: Ambush
Written by Greg Rumbles Monday, 12 September 2011 00:00
Emeritas Kerr and his Tocs Borderers patrol are ambushed by Yordist insurgents whilst on patrol in this fast paced two player scenario for Firefight 2.0.
Firefight 2.0 Scenario: Rat Fight
Written by Greg Rumbles Thursday, 18 August 2011 08:45
A tip from a captured looter has led Sir Conner Sinclair’s Canlastrian Borderer combined action team to the dishevelled slum area of Coggshall’s Zone 5 searching for some Yordist ‘Stay Behind’ troops.
Firefight 2.0 Scenario: Headquarters Hell
Written by Greg Rumbles Monday, 18 July 2011 08:45
A Firefight 2.0 scenario for two players. The Canlastrian allied Lothian Borderers must defend thier headquarters against attack from Yordist fanatics holding out until help arrives.
Firefight 2.0 Scenario: The Coggshall Job
Written by Greg Rumbles Wednesday, 25 May 2011 08:45
A Firefight 2.0 scenario for two players. A group of Canlastrian allied mercenaries are against the clock to break through a League of Yordan siege line with the intention of relieving the Yordists of their pay chest.
Firefight 2.0 Scenario: Checkpoint Charles
Written by Greg Rumbles Friday, 06 May 2011 11:30
A Firefight 2.0 scenario for two players. The actions of a disillusioned Muster Emeritas could mean the difference between victory and defeat for a small group of Canlastrian Scouts as they recon a Yordist Retained checkpoint.
The Armies of the Marcher Barons
Written by Bob Dyer Sunday, 01 August 2010 12:00
The forces of the Marcher Barons fight to claim ownership of the Prydian Precint. Find out more in this setting article for Firefight 2.0
Firefight 2.0 Scenario: Tray Served Snack
Written by Gavin Syme Sunday, 01 August 2010 00:00
A Firefight 2.0 scenario for two players. The Muster Emeritas, Hughes, gets more than he bargained for in this exciting mission.
The Shattered Prydian Precinct
Written by Bob Dyer Sunday, 01 August 2010 00:00
The Prydian Precinct has been rent asunder by a civil war, fighting over an empty throne. Find out more in this setting article for Firefight 2.0
Firefight 2.0 Scenario: Drive Through
Written by Gavin Syme Monday, 01 March 2010 00:00
A Firefight 2.0 scenario for two players. The Muster Emeritas, Hughes, must survive until help arrives.









